To understand the performance of modern Java systems one must observe execution in the context of specific architectures. It is also important that we make these observations usi...
J. Eliot B. Moss, Charles C. Weems, Timothy Richar...
Engineering individual components of a multi-agent system and their interactions is a complex and error-prone task in urgent need of methods and tools. Prototyping is a valuable t...
Wamberto Weber Vasconcelos, Carles Sierra, Marc Es...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
This paper gives a technical description of Creatures, a commercial home-entertainment software package. Creatures provides a simulated environment in which exist a number of synt...
We present a demonstration of a multi-agent prototype for distributed planning and coordination in dynamic non-deterministic multi-actor mixed-initiative environments. The system ...