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140
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IPPS
2003
IEEE
15 years 9 months ago
The CoGenT Project: Co-Generating Compilers and Simulators for Dynamically Compiled Languages
To understand the performance of modern Java systems one must observe execution in the context of specific architectures. It is also important that we make these observations usi...
J. Eliot B. Moss, Charles C. Weems, Timothy Richar...
174
Voted
KBSE
2002
IEEE
15 years 8 months ago
An Approach to Rapid Prototyping of Large Multi-Agent Systems
Engineering individual components of a multi-agent system and their interactions is a complex and error-prone task in urgent need of methods and tools. Prototyping is a valuable t...
Wamberto Weber Vasconcelos, Carles Sierra, Marc Es...
143
Voted
NETGAMES
2006
ACM
15 years 9 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
146
Voted
AGENTS
1997
Springer
15 years 7 months ago
Creatures: Artificial Life Autonomous Software Agents for Home Entertainment
This paper gives a technical description of Creatures, a commercial home-entertainment software package. Creatures provides a simulated environment in which exist a number of synt...
Stephen Grand, Dave Cliff, Anil Malhotra
109
Voted
ATAL
2009
Springer
15 years 10 months ago
Distributed planning and coordination in non-deterministic environments
We present a demonstration of a multi-agent prototype for distributed planning and coordination in dynamic non-deterministic multi-actor mixed-initiative environments. The system ...
Antonín Komenda, Jirí Vokríne...