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GAMEON
2000
13 years 9 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
HAIS
2010
Springer
14 years 17 days ago
CBRid4SQL: A CBR Intrusion Detector for SQL Injection Attacks
One of the most serious security threats to recently deployed databases has been the SQL Injection attack. This paper presents an agent specialised in the detection of SQL injectio...
Cristian Pinzón, Álvaro Herrero, Jua...
SIGDIAL
2010
13 years 5 months ago
Dialogue Act Modeling in a Complex Task-Oriented Domain
Classifying the dialogue act of a user utterance is a key functionality of a dialogue management system. This paper presents a data-driven dialogue act classifier that is learned ...
Kristy Elizabeth Boyer, Eun Y. Ha, Robert Phillips...
AAAI
2007
13 years 10 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
AAAI
2012
11 years 10 months ago
MOMDPs: A Solution for Modelling Adaptive Management Problems
In conservation biology and natural resource management, adaptive management is an iterative process of improving management by reducing uncertainty via monitoring. Adaptive manag...
Iadine Chades, Josie Carwardine, Tara G. Martin, S...