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MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 1 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
AAAI
2008
13 years 10 months ago
Learning to Analyze Binary Computer Code
We present a novel application of structured classification: identifying function entry points (FEPs, the starting byte of each function) in program binaries. Such identification ...
Nathan E. Rosenblum, Xiaojin Zhu, Barton P. Miller...
CVPR
2011
IEEE
12 years 11 months ago
Who are you with and where are you Going?
We propose an agent-based behavioral model of pedestrians to improve tracking performance in realistic scenarios. In this model, we view pedestrians as decision-making agents who ...
Kota Yamaguchi, Alexander Berg, Luis Ortiz, Tamara...
IJCAI
2003
13 years 9 months ago
Taming Decentralized POMDPs: Towards Efficient Policy Computation for Multiagent Settings
The problem of deriving joint policies for a group of agents that maximize some joint reward function can be modeled as a decentralized partially observable Markov decision proces...
Ranjit Nair, Milind Tambe, Makoto Yokoo, David V. ...
AIPS
2000
13 years 9 months ago
Representations of Decision-Theoretic Planning Tasks
Goal-directed Markov Decision Process models (GDMDPs) are good models for many decision-theoretic planning tasks. They have been used in conjunction with two different reward stru...
Sven Koenig, Yaxin Liu