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ATAL
2009
Springer
14 years 2 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
HICSS
2003
IEEE
207views Biometrics» more  HICSS 2003»
14 years 1 months ago
Formalizing Multi-Agent POMDP's in the context of network routing
This paper uses partially observable Markov decision processes (POMDP’s) as a basic framework for MultiAgent planning. We distinguish three perspectives: first one is that of a...
Bharaneedharan Rathnasabapathy, Piotr J. Gmytrasie...
ICMI
2004
Springer
148views Biometrics» more  ICMI 2004»
14 years 1 months ago
A framework for evaluating multimodal integration by humans and a role for embodied conversational agents
One of the implicit assumptions of multi-modal interfaces is that human-computer interaction is significantly facilitated by providing multiple input and output modalities. Surpri...
Dominic W. Massaro
IVA
2007
Springer
14 years 2 months ago
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...
JCP
2008
139views more  JCP 2008»
13 years 8 months ago
Agent Learning in Relational Domains based on Logical MDPs with Negation
In this paper, we propose a model named Logical Markov Decision Processes with Negation for Relational Reinforcement Learning for applying Reinforcement Learning algorithms on the ...
Song Zhiwei, Chen Xiaoping, Cong Shuang