Sciweavers

1153 search results - page 8 / 231
» An Agent Model for a Human's Functional State and Performanc...
Sort
View
SI3D
1995
ACM
13 years 11 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
PKDD
2009
Springer
107views Data Mining» more  PKDD 2009»
14 years 2 months ago
Neural Networks for State Evaluation in General Game Playing
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
Daniel Michulke, Michael Thielscher
CHI
2005
ACM
14 years 8 months ago
NEmESys: neural emotion eliciting system
This paper describes the development of a new model of agent emotion elicitation called Nemesys. It enhances interfaces with emotional and social information. Nemesys is based on ...
Manfred Eckschlager, Regina Bernhaupt, Manfred Tsc...
AAMAS
2010
Springer
13 years 8 months ago
Modeling self-deception within a decision-theoretic framework
Computational modeling of human belief maintenance and decision-making processes has become increasingly important for a wide range of applications. In this paper, we present a fra...
Jonathan Y. Ito, David V. Pynadath, Stacy C. Marse...
AGI
2008
13 years 9 months ago
Using Decision Trees to Model an Emotional Attention Mechanism
: There are several approaches to emotions in AI, most of which are inspired by human emotional states and their arousal mechanisms. These approaches usually use high-level models ...
Saman Harati Zadeh, Saeed Bagheri Shouraki, Ramin ...