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» An Algorithm for Low Memory Wavelet Image Compression
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ICIP
2004
IEEE
14 years 9 months ago
Background modeling and subtraction by codebook construction
We present a new fast algorithm for background modeling and subtraction. Sample background values at each pixel are quantized into codebooks which represent a compressed form of b...
Kyungnam Kim, Thanarat H. Chalidabhongse, David Ha...
MM
2006
ACM
149views Multimedia» more  MM 2006»
14 years 1 months ago
3D TV using MPEG-2 and H.264 view coding and autostereoscopic displays
There is a renewed interest in the 3DTV research primarily due to the advances in low cost 3D display technologies. The two views required for 3DTV can be compressed using standar...
Lakis Christodoulou, Liam M. Mayron, Hari Kalva, O...
ESTIMEDIA
2007
Springer
13 years 12 months ago
Still Image Processing on Coarse-Grained Reconfigurable Array Architectures
Due to the increasing demands on efficiency, performance and flexibility reconfigurable computational architectures are very promising candidates in embedded systems design. Recent...
Matthias Hartmann, Vasileios (Vassilis) Pantazis, ...
MVA
1992
143views Computer Vision» more  MVA 1992»
13 years 9 months ago
A Real-Time Vision System Using Integrated Memory Array Processor Prototype LSI
This study reports on the performance of a Real-Time Vision System (RVS) and its use of an IMAP prototype LSI. This LSI integrates eight 8 bit processors and a 144 Kbit SRAM on a ...
Yoshihiro Fujita, Nobuyuki Yamashita, Shin'ichiro ...
ICIP
2000
IEEE
14 years 9 months ago
Pyramid Texture Compression and Decompression Using Interpolative Vector Quantization
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Young-Su Kwon, In-Cheol Park, Chong-Min Kyung