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» An Algorithm for Polygon Subdivision Based on Vertex Normals
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DAGM
2001
Springer
14 years 19 hour ago
3D Model Retrieval with Spherical Harmonics and Moments
We consider 3D object retrieval in which a polygonal mesh serves as a query and similar objects are retrieved from a collection of 3D objects. Algorithms proceed first by a normal...
Dietmar Saupe, Dejan V. Vranic
VMV
2001
91views Visualization» more  VMV 2001»
13 years 9 months ago
A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes
When using triangle meshes in numerical simulations or other sophisticated downstream applications, we have to guarantee that no degenerate faces are present since they have, e.g....
Mario Botsch, Leif Kobbelt
CAGD
2005
116views more  CAGD 2005»
13 years 7 months ago
A sharpness dependent filter for mesh smoothing
In this paper, we propose a sharpness dependent filter design based on the fairing of surface normal, whereby the filtering algorithm automatically selects a filter. This may be a...
Chun-Yen Chen, Kuo-Young Cheng
CCCG
2003
13 years 9 months ago
On Coherent Rotation Angles for As-Rigid-As-Possible Shape Interpolation
Morphing algorithms aim to construct visually pleasing interpolations (morphs) between 2D or 3D shapes. One of the desirable properties of a morph is avoiding selfintersections of...
Jaeil Choi, Andrzej Szymczak
ICDM
2007
IEEE
192views Data Mining» more  ICDM 2007»
14 years 1 months ago
Discovering Temporal Communities from Social Network Documents
Discovering communities from documents involved in social discourse is an important topic in social network analysis, enabling greater understanding of the relationships among act...
Ding Zhou, Isaac G. Councill, Hongyuan Zha, C. Lee...