The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Skeleton is a lower dimensional shape description of an object. The requirements of a skeleton differ with applications. For example, object recognition requires skeletons with pr...
We propose a physically based algorithm for synthesizing sounds synchronized with brittle fracture animations. Motivated by laboratory experiments, we approximate brittle fracture...
Memory size reduction and memory accesses optimization are crucial issues for embedded systems. In the context of affine programs, these two challenges are classically tackled by ...
In distributed real-time systems, an application is often modeled as a set of real-time transactions, where each transaction is a chain of precedence-constrained tasks. Each task ...