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FDG
2009
ACM
14 years 3 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
APGV
2006
ACM
103views Visualization» more  APGV 2006»
14 years 2 months ago
Perception of image motion during head movement
Previous studies have shown that self-motion has an inhibiting effect on concurrent 3D motion perception. To investigate whether self-motion similarly impairs concurrent image mot...
Li Li, Bernard D. Adelstein, Stephen R. Ellis
CSMR
2004
IEEE
14 years 10 days ago
Adaptation of Large-Scale Open Source Software - An Experience Report
Within a long-term distributed systems project we repeatedly stumbled across the well-known yet difficult question to either implement from scratch or comprehend and adapt existin...
Markus Pizka
EWSN
2010
Springer
13 years 12 months ago
An Adaptive Strategy for Energy-Efficient Data Collection in Sparse Wireless Sensor Networks
Sparse wireless sensor networks (WSNs) are being effectively used in several applications, which include transportation, urban safety, environment monitoring, and many others. Sens...
Mario Di Francesco, Kunal Shah, Mohan Kumar, Giuse...
TNN
2008
105views more  TNN 2008»
13 years 8 months ago
Incremental Learning of Chunk Data for Online Pattern Classification Systems
This paper presents a pattern classification system in which feature extraction and classifier learning are simultaneously carried out not only online but also in one pass where tr...
Seiichi Ozawa, Shaoning Pang, Nikola K. Kasabov