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VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
14 years 1 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
APGV
2004
ACM
141views Visualization» more  APGV 2004»
14 years 20 days ago
The effects of head-mounted display mechanics on distance judgments in virtual environments
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking...
Peter Willemsen, Mark B. Colton, Sarah H. Creem-Re...
EDUTAINMENT
2006
Springer
14 years 18 days ago
Effects of Guided and Unguided Style Learning on User Attention in a Virtual Environment
Abstract. In this paper, we investigated the effects of guided and unguided style VR learning on user attention and retained knowledge. We conducted a study where users performed g...
Jayoung J. Goo, Kyoung Shin Park, Moonhoen Lee, Ji...
IJVR
2006
97views more  IJVR 2006»
13 years 9 months ago
Human-Scale Virtual Environment for Product Design: Effect of Sensory Substitution
-- This paper presents a human-scale virtual environment (VE) with haptic feedback along with two experiments performed in the context of product design. The user interacts with a ...
Paul Richard, Damien Chamaret, François-Xav...
CCGRID
2003
IEEE
14 years 2 months ago
Improved Read Performance in a Cost-Effective, Fault-Tolerant Parallel Virtual File System (CEFT-PVFS)
Due to the ever-widening performance gap between processors and disks, I/O operations tend to become the major performance bottleneck of data-intensive applications on modern clus...
Yifeng Zhu, Hong Jiang, Xiao Qin, Dan Feng, David ...