This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
In this paper, we describe an approach for mining images of objects (such as touristic sights) from community photo collections in an unsupervised fashion. Our approach relies on ...
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
—We present a new technique for estimating the 3D shape of an object that combines previous ideas from shape from silhouettes and shape from shadows. We begin with a set-up for r...
Silvio Savarese, Holly E. Rushmeier, Fausto Bernar...