We address the problem of learning view-invariant 3D models of human motion from motion capture data, in order to recognize human actions from a monocular video sequence with arbi...
We describe a scalable approach to 3D smooth object retrieval which searches for and localizes all the occurrences of a user outlined object in a dataset of images in real time. T...
This paper addresses the problem of free gaze estimation under unrestricted head motion. More precisely, unlike previous approaches that mainly focus on estimating gaze towards a ...
We present a new algorithm for simplifying the shape of 3D objects by manipulating their medial axis transform (MAT). From an unorganized set of boundary points, our algorithm com...
In this paper we present a prototyped system to enable the virtual exploration of a complex virtual environment. Our approach exploits Quest3D as main rendering engine, its output...
Rosario De Chiara, Ugo Erra, Andrea Petta, Vittori...