Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Treemaps are a well-known method for the visualization of attributed hierarchical data. Previously proposed Treemap layout algorithms are limited to rectangular shapes, which caus...
We present an approach to the analysis and optimization of heterogeneous distributed embedded systems for hard real-time applications. The systems are heterogeneous not only in te...
Efficient query processing in P2P-based Web integration systems poses a variety of challenges resulting from the strict decentralization and limited knowledge. As a special probl...
A constraint satisfaction problem (CSP) model can be preprocessed to ensure that any choices made will lead to solutions, without the need to backtrack. This can be especially usef...
J. Christopher Beck, Tom Carchrae, Eugene C. Freud...