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AIIDE
2009
13 years 10 months ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
CLEIEJ
2008
88views more  CLEIEJ 2008»
13 years 9 months ago
A Trust Model for a Group of E-mail Servers
E-mail services are essential in the Internet. However, the current e-mail architecture presents problems that open it to several threats. Alternatives have been proposed to solve...
Leonardo de Oliveira, Carlos Maziero
COGSR
2011
99views more  COGSR 2011»
13 years 4 months ago
A biologically realistic cleanup memory: Autoassociation in spiking neurons
Methods for cleaning up (or recognizing) states of a neural network are crucial for the functioning of many neural cognitive models. For example, Vector Symbolic Architectures pro...
Terrence C. Stewart, Yichuan Tang, Chris Eliasmith
AHS
2006
IEEE
124views Hardware» more  AHS 2006»
14 years 3 months ago
A Generic On-Chip Debugger for Wireless Sensor Networks
— This invited paper overviews the low level debug support hardware required for an on-chip predeployment debugging system for sensor networks. The solution provides significant...
Andrew B. T. Hopkins, Klaus D. McDonald-Maier
PPSN
2004
Springer
14 years 2 months ago
Evolving Genetic Regulatory Networks for Hardware Fault Tolerance
We present a new approach that is able to produce an increased fault tolerance in bio-inspired electronic circuits. To this end, we designed hardwarefriendly genetic regulatory net...
Arne Koopman, Daniel Roggen