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AGENTS
1997
Springer
14 years 6 days ago
A Methodology for Building Believable Social Agents
Believable agents are defined to be interactive versions of quality characters in traditional artistic media like film. Such agents are useful in applications such as interactive ...
W. Scott Neal Reilly
ECTEL
2008
Springer
13 years 9 months ago
CoChemEx: Supporting Conceptual Chemistry Learning Via Computer-Mediated Collaboration Scripts
Chemistry students, like students in other disciplines, often learn to solve problems by applying well-practiced procedures. Such an approach, however, may hinder conceptual unders...
Dimitra Tsovaltzi, Nikol Rummel, Niels Pinkwart, A...
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 9 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
ISF
2002
107views more  ISF 2002»
13 years 7 months ago
A Negotiation Enabling Agent Based Infrastructure: Composition and Behavior
Software agent-based negotiation is a major method to automate the interactions in electronic marketplaces and Internet enabled communities. The traditional approach is to let the...
Nicolae B. Szirbik
CGF
2008
184views more  CGF 2008»
13 years 7 months ago
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Marco Agus, Enrico Gobbetti, José Antonio I...