Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Datacenter networks typically have many paths connecting each host pair to achieve high bisection bandwidth for arbitrary communication patterns. Fully utilizing the bisection ban...
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
This paper examines whether the ability to reuse a simulation, in whole or in part, results in tangible cost savings on the overall economics of the original simulation. Specific ...