Sciweavers

1322 search results - page 132 / 265
» An Architecture for Distributed Simulation Games
Sort
View
WWW
2005
ACM
16 years 4 months ago
A multi-threaded PIPELINED Web server architecture for SMP/SoC machines
Design of high performance Web servers has become a recent research thrust to meet the increasing demand of networkbased services. In this paper, we propose a new Web server archi...
Gyu Sang Choi, Jin-Ha Kim, Deniz Ersoz, Chita R. D...
TON
2012
13 years 6 months ago
Latency Equalization as a New Network Service Primitive
—Multiparty interactive network applications such as teleconferencing, network gaming, and online trading are gaining popularity. In addition to end-to-end latency bounds, these ...
Minlan Yu, Marina Thottan, Li (Erran) Li
ROBOCUP
2005
Springer
158views Robotics» more  ROBOCUP 2005»
15 years 9 months ago
Dynamic Positioning Based on Voronoi Cells (DPVC)
Abstract. In this paper we are proposing an approach for flexible positioning of players in Soccer Simulation in a Multi-Agent environment. We introduce Dynamic Positioning based ...
HesamAddin Dashti, Nima Aghaeepour, Sahar Asadi, M...
CCS
1998
ACM
15 years 8 months ago
Authenticated Group Key Agreement and Friends
Many modern computing environments involve dynamic peer groups. Distributed simulation, multi-user games, conferencing and replicated servers are just a few examples. Given the op...
Giuseppe Ateniese, Michael Steiner, Gene Tsudik
COLCOM
2008
IEEE
15 years 10 months ago
Incentive and Trust Issues in Assured Information Sharing
Assured information sharing among different organizations in a coalitional environment is an important first step in accomplishing many critical tasks. For example, different secur...
Ryan Layfield, Murat Kantarcioglu, Bhavani M. Thur...