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» An Architecture for Distributed Simulation Games
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142
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COLCOM
2008
IEEE
15 years 10 months ago
Serial vs. Concurrent Scheduling of Transmission and Processing Tasks in Collaborative Systems
In collaboration architectures, a computer must perform both processing and transmission tasks. Intuitively, it seems that these independent tasks should be executed in concurrent ...
Sasa Junuzovic, Prasun Dewan
SIGSOFT
1998
ACM
15 years 8 months ago
Formal Modeling and Analysis of the HLA Component Integration Standard
An increasingly important trend in the engineering of complex systems is the design of component integration standards. Such standards de ne rules of interaction and shared commun...
Robert Allen, David Garlan
131
Voted
HPCA
2004
IEEE
16 years 4 months ago
Stream Register Files with Indexed Access
Many current programmable architectures designed to exploit data parallelism require computation to be structured to operate on sequentially accessed vectors or streams of data. A...
Nuwan Jayasena, Mattan Erez, Jung Ho Ahn, William ...
GLOBECOM
2006
IEEE
15 years 10 months ago
Multicast Support for a Storage Area Network Switch
— Efficient support of multicast traffic in Storage Area Networks (SANs) enables applications such as remote data replication and distributed multimedia systems, in which a ser...
Andrea Bianco, Paolo Giaccone, Enrico Maria Giraud...
EUROPAR
2003
Springer
15 years 9 months ago
An Overview of the Blue Gene/L System Software Organization
Abstract. The Blue Gene/L supercomputer will use system-on-a-chip integration and a highly scalable cellular architecture. With 65,536 compute nodes, Blue Gene/L represents a new l...
George Almási, Ralph Bellofatto, José...