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» An Architecture for Distributed Simulation Games
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DCOSS
2006
Springer
15 years 7 months ago
Contour Approximation in Sensor Networks
Abstract. We propose a distributed scheme called Adaptive-GroupMerge for sensor networks that, given a parameter k, approximates a geometric shape by a k-vertex polygon. The algori...
Chiranjeeb Buragohain, Sorabh Gandhi, John Hershbe...
CIG
2006
IEEE
15 years 10 months ago
Capturing The Information Conveyed By Opponents' Betting Behavior in Poker
— This paper develops an approach to the capture and measurement of the information contained in opponents’ bet actions in seven card stud poker. We develop a causal model link...
Eric Saund
ATAL
2007
Springer
15 years 10 months ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss
JSAC
2010
138views more  JSAC 2010»
15 years 2 months ago
Dynamic conjectures in random access networks using bio-inspired learning
—Inspired by the biological entities’ ability to achieve reciprocity in the course of evolution, this paper considers a conjecture-based distributed learning approach that enab...
Yi Su, Mihaela van der Schaar
138
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ACPC
1999
Springer
15 years 8 months ago
MPI-parallelized Radiance on SGI CoW and SMP
For lighting simulations in architecture there is the need for correct illumination calculation of virtual scenes. The Radiance Synthetic Imaging System delivers an excellent solut...
Roland Koholka, Heinz Mayer, Alois Goller