Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
This paper describes the uses and architecture of a network-centered computing-rich software platform called PowerWeb. PowerWeb was designed and built as a simulation environment ...
Ray Zimmerman, Robert J. Thomas, Deqiang Gan, Carl...
This paper proposes an evolutionary-game-theory model, called meta-evolutionary game dynamics, for studying the dynamics of rules and individual behaviour. Although there are two g...
Scheduling divisible loads in distributed systems is the subject of Divisible Load Theory (DLT). In this paper we show that coalitional game theory is a natural fit for modeling ...
This paper presents an OMNeT-based Framework to simulate large complex storage networks, with its corresponding underlying subsystems (I/O, Networking, etc.). With this Framework,...