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» An Architecture for Distributed Simulation Games
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NETGAMES
2005
ACM
14 years 1 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
HICSS
1998
IEEE
94views Biometrics» more  HICSS 1998»
13 years 12 months ago
An Internet-Based Platform for Testing Generation Scheduling Auctions
This paper describes the uses and architecture of a network-centered computing-rich software platform called PowerWeb. PowerWeb was designed and built as a simulation environment ...
Ray Zimmerman, Robert J. Thomas, Deqiang Gan, Carl...
ECAL
2003
Springer
14 years 25 days ago
Meta-evolutionary Game Dynamics for Mathematical Modelling of Rules Dynamics
This paper proposes an evolutionary-game-theory model, called meta-evolutionary game dynamics, for studying the dynamics of rules and individual behaviour. Although there are two g...
Takashi Hashimoto, Yuya Kumagai
ISPDC
2007
IEEE
14 years 1 months ago
Divisible Load Scheduling: An Approach Using Coalitional Games
Scheduling divisible loads in distributed systems is the subject of Divisible Load Theory (DLT). In this paper we show that coalitional game theory is a natural fit for modeling ...
Thomas E. Carroll, Daniel Grosu
SIMUTOOLS
2008
13 years 9 months ago
SIMCAN: a SIMulator framework for computer architectures and storage networks
This paper presents an OMNeT-based Framework to simulate large complex storage networks, with its corresponding underlying subsystems (I/O, Networking, etc.). With this Framework,...
Alberto Nuñez, Javier Fernández, Jos...