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» An Architecture for Distributed Simulation Games
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183
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SIGMETRICS
2010
ACM
233views Hardware» more  SIGMETRICS 2010»
15 years 8 months ago
Incentivizing peer-assisted services: a fluid shapley value approach
A new generation of content delivery networks for live streaming, video on demand, and software updates takes advantage of a peer-to-peer architecture to reduce their operating co...
Vishal Misra, Stratis Ioannidis, Augustin Chaintre...
119
Voted
CNSR
2008
IEEE
140views Communications» more  CNSR 2008»
15 years 10 months ago
An Approach for Optimal Bandwidth Allocation in Packet Processing Systems
The increasing demand for more bandwidth and the increased application variety fuel the need for high performance network processors. A simple but highly repetitive task performed...
Mahmood Ahmadi, Stephan Wong
118
Voted
ICC
2008
IEEE
126views Communications» more  ICC 2008»
15 years 10 months ago
Backlog Aware Scheduling for Large Buffered Crossbar Switches
—A novel architecture was proposed in [1] to address scalability issues in large, high speed packet switches. The architecture proposed in [1], namely OBIG (output buffers with i...
Aditya Dua, Benjamin Yolken, Nicholas Bambos, Wlad...
252
Voted
ICFP
2009
ACM
16 years 4 months ago
A functional I/O system or, fun for freshman kids
Functional programming languages ought to play a central role in mathematics education for middle schools (age range: 10?14). After all, functional programming is a form of algebr...
Matthias Felleisen, Robert Bruce Findler, Matthew ...
DBISP2P
2004
Springer
162views Database» more  DBISP2P 2004»
15 years 9 months ago
CISS: An Efficient Object Clustering Framework for DHT-Based Peer-to-Peer Applications
Distributed Hash Tables (DHTs) have been widely adopted in many Internet-scale P2P systems. Emerging P2P applications such as massively multi player online games (MMOGs) and P2P ca...
Jinwon Lee, Hyonik Lee, Seungwoo Kang, Sungwon Pet...