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» An Architecture for Distributed Simulation Games
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IPPS
2000
IEEE
14 years 3 days ago
Ordering Unstructured Meshes for Sparse Matrix Computations on Leading Parallel Systems
Abstract. Computer simulations of realistic applications usually require solving a set of non-linear partial di erential equations PDEs over a nite region. The process of obtaini...
Leonid Oliker, Xiaoye S. Li, Gerd Heber, Rupak Bis...
HPCA
1999
IEEE
14 years 19 hour ago
The Synergy of Multithreading and Access/Execute Decoupling
This work presents and evaluates a novel processor microarchitecture which combines two paradigms: access/ execute decoupling and simultaneous multithreading. We investigate how b...
Joan-Manuel Parcerisa, Antonio González
IPPS
1999
IEEE
14 years 8 hour ago
NetCache: A Network/Cache Hybrid for Multiprocessors
In this paper we propose the use of an optical network not only as the communication medium, but also as a system-wide cache for the shared data in a multiprocessor. More specifica...
Enrique V. Carrera, Ricardo Bianchini
COBUILD
1999
Springer
14 years 7 hour ago
OWL: An Object-Oriented Framework for Intelligent Home and Office Applications
The goal of OWL (Object-Oriented Workplace Laboratory) is to provide an object-oriented and component-based framework that supports the engineering of applications for the design, ...
Bernd Brügge, Ralf Pfleghar, Thomas Reicher
ICPP
1998
IEEE
13 years 12 months ago
A memory-layout oriented run-time technique for locality optimization
Exploiting locality at run-time is a complementary approach to a compiler approach for those applications with dynamic memory access patterns. This paper proposes a memory-layout ...
Yong Yan, Xiaodong Zhang, Zhao Zhang