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» An Architecture for Distributed Simulation Games
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CGI
2006
IEEE
14 years 1 months ago
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
Pedro Morillo, W. Moncho, Juan M. Orduña, J...
WSC
1998
13 years 9 months ago
Distributed Simulation Modeling: a Comparison of HLA, CORBA, and RMI
The execution of distributed simulations has become increasingly important to the Department of Defense (DOD). This paper compares three architectures for supporting distributed c...
Arnold H. Buss, Leroy Jackson
INFOCOM
2007
IEEE
14 years 1 months ago
Distributed Relay Selection and Power Control for Multiuser Cooperative Communication Networks Using Buyer/Seller Game
— The performances in cooperative communications depend on careful resource allocation such as relay selection and power control, but traditional centralized resource allocation ...
Beibei Wang, Zhu Han, K. J. Ray Liu
CONCURRENCY
2008
83views more  CONCURRENCY 2008»
13 years 7 months ago
Distributing RePast agent-based simulations with HLA
ABSTRACT. Large, experimental Multi-Agent System (MAS) simulations are highly demanding tasks, both computationally and developmentally. Agent-toolkits provide reliable templates f...
Rob Minson, Georgios K. Theodoropoulos
NETGAMES
2005
ACM
14 years 1 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle