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» An Architecture for Distributed Simulation Games
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170
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HPCA
2011
IEEE
14 years 7 months ago
Mercury: A fast and energy-efficient multi-level cell based Phase Change Memory system
― Phase Change Memory (PCM) is one of the most promising technologies among emerging non-volatile memories. PCM stores data in crystalline and amorphous phases of the GST materia...
Madhura Joshi, Wangyuan Zhang, Tao Li
146
Voted
HPCA
2009
IEEE
16 years 4 months ago
Accurate microarchitecture-level fault modeling for studying hardware faults
Decreasing hardware reliability is expected to impede the exploitation of increasing integration projected by Moore's Law. There is much ongoing research on efficient fault t...
Man-Lap Li, Pradeep Ramachandran, Ulya R. Karpuzcu...
159
Voted
TVLSI
2008
150views more  TVLSI 2008»
15 years 3 months ago
Data Memory Subsystem Resilient to Process Variations
As technology scales, more sophisticated fabrication processes cause variations in many different parameters in the device. These variations could severely affect the performance o...
M. Bennaser, Yao Guo, Csaba Andras Moritz
106
Voted
MOBIHOC
2009
ACM
16 years 4 months ago
Characterizing the exit process of a non-saturated IEEE 802.11 wireless network
In this paper, we consider a non-saturated IEEE 802.11 based wireless network. We use a three-way fixed point to model the node behavior with Bernoulli packet arrivals and determi...
Punit Rathod, Onkar Dabeer, Abhay Karandikar, Anir...
143
Voted
MOBIHOC
2008
ACM
16 years 3 months ago
Using persistent homology to recover spatial information from encounter traces
In order to better understand human and animal mobility and its potential effects on Mobile Ad-Hoc networks and Delay-Tolerant Networks, many researchers have conducted experiment...
Brenton D. Walker