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» An Architecture for Distributed Simulation Games
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INFOCOM
2006
IEEE
14 years 1 months ago
Scheduling in Non-Blocking Buffered Three-Stage Switching Fabrics
— Three-stage non-blocking switching fabrics are the next step in scaling current crossbar switches to many hundreds or few thousands of ports. Congestion (output contention) man...
Nikolaos Chrysos, Manolis Katevenis
IPPS
2006
IEEE
14 years 1 months ago
Conjugate gradient sparse solvers: performance-power characteristics
We characterize the performance and power attributes of the conjugate gradient (CG) sparse solver which is widely used in scientific applications. We use cycle-accurate simulatio...
Konrad Malkowski, Ingyu Lee, Padma Raghavan, Mary ...
PPOPP
2005
ACM
14 years 1 months ago
Exposing disk layout to compiler for reducing energy consumption of parallel disk based systems
Disk subsystem is known to be a major contributor to overall power consumption of high-end parallel systems. Past research proposed several architectural level techniques to reduc...
Seung Woo Son, Guangyu Chen, Mahmut T. Kandemir, A...
ICSOC
2004
Springer
14 years 1 months ago
An OGSA-based accounting system for allocation enforcement across HPC centers
In this paper, we present an Open Grid Services Architecture (OGSA)-based decentralized allocation enforcement system, developed with an emphasis on a consistent data model and ea...
Thomas Sandholm, Peter Gardfjäll, Erik Elmrot...
IPPS
2003
IEEE
14 years 29 days ago
Exploiting Java-ILP on a Simultaneous Multi-Trace Instruction Issue (SMTI) Processor
The available Instruction Level Parallelism in Java bytecode (Java-ILP) is not readily exploitable using traditional in-order or out-of-order issue mechanisms due to dependencies ...
R. Achutharaman, R. Govindarajan, G. Hariprakash, ...