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» An Architecture for Distributed Simulation Games
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NETGAMES
2006
ACM
14 years 1 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
AAAI
2010
13 years 9 months ago
Goal-Driven Autonomy in a Navy Strategy Simulation
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
Matthew Molineaux, Matthew Klenk, David W. Aha
WSC
2004
13 years 9 months ago
Data Dissemination Techniques for Distributed Simulation Environments
Farm is a distributed simulation environment for modeling the performance of large-scale multi-agent systems. It uses a component-based architecture to distribute the computationa...
Bryan Horling, Victor R. Lesser
WSC
2000
13 years 9 months ago
An agent-based framework for linking distributed simulations
Simulations often operate on static datasets and data sources, but many simulations would benefit from access to dynamic data. This paper describes our work developing a software ...
Linda F. Wilson, Daniel Burroughs, Jeanne Sucharit...
PPAM
2007
Springer
14 years 1 months ago
Using HLA and Grid for Distributed Multiscale Simulations
Combining simulations of different scale in one application is non-trivial issue. This paper proposes solution that supports complex time interactions that can appear between elem...
Katarzyna Rycerz, Marian Bubak, Peter M. A. Sloot