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» An Architecture for Distributed Simulation Games
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DSRT
2004
IEEE
13 years 11 months ago
HLA-Based Distributed Simulation Cloning
Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to o...
Dan Chen, Stephen John Turner, Boon-Ping Gan, Went...
WSC
2008
13 years 10 months ago
Distributed agent-based simulation of construction projects with HLA
Simulation techniques can provide a resource-driven schedule and answer many hypothetical scenarios before project execution to improve on conventional project management software...
Hosein Taghaddos, Simaan M. AbouRizk, Yasser Moham...
WSC
1997
13 years 9 months ago
A Performance Monitoring Application for Distributed Interactive Simulations (DIS)
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...
David B. Cavitt, C. Michael Overstreet, Kurt Maly
MM
2010
ACM
167views Multimedia» more  MM 2010»
13 years 7 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
ICPP
2009
IEEE
14 years 2 months ago
Exploiting Simulation Slack to Improve Parallel Simulation Speed
Parallel simulation is a technique to accelerate microarchitecture simulation of CMPs by exploiting the inherent parallelism of CMPs. In this paper, we explore the simulation para...
Jianwei Chen, Murali Annavaram, Michel Dubois