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» An Architecture for Distributed Simulation Games
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EUROPAR
2009
Springer
14 years 9 days ago
CAMEO: Continuous Analytics for Massively Multiplayer Online Games on Cloud Resources
Massively Multiplayer Online Games (MMOGs) have grown to entertain tens of millions of players daily. Currently, the game operators and third-parties using gameplay information rel...
Alexandru Iosup
GRID
2004
Springer
14 years 1 months ago
DIRAC: A Scalable Lightweight Architecture for High Throughput Computing
— DIRAC (Distributed Infrastructure with Remote Agent Control) has been developed by the CERN LHCb physics experiment to facilitate large scale simulation and user analysis tasks...
Andrei Tsaregorodtsev, Vincent Garonne, Ian Stokes...
NOSSDAV
2009
Springer
14 years 2 months ago
Probabilistic event resolution with the pairwise random protocol
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
John L. Miller, Jon Crowcroft
DAC
1999
ACM
14 years 13 hour ago
ipChinook: an Integrated IP-based Design Framework for Distributed Embedded Systems
IPCHINOOK is a design tool for distributed embedded systems. It gains leverage from the use of a carefully chosen set of design ions that raise the level of designer interaction d...
Pai H. Chou, Ross B. Ortega, Ken Hines, Kurt Partr...
CCGRID
2006
IEEE
14 years 1 months ago
Integrating the HLA RTI Services with Scilab
This paper describes the integration of the High Level Architecture (HLA), an IEEE standard for distributed interactive simulation, with a scientific software package (Scilab) and...
Thitima Theppaya, Pichaya Tandayya, Chatchai Janta...