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» An Architecture for Distributed Simulation Games
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DAC
2000
ACM
14 years 2 days ago
Fast power grid simulation
The decrease in feature size and added chip functionality in large sub-micron integrated circuits demand larger grids for power distribution. Since power grids are performance lim...
Sani R. Nassif, Joseph N. Kozhaya
DSRT
2000
IEEE
14 years 3 days ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
WSC
2008
13 years 10 months ago
Service-Oriented-Architecture based framework for multi-user virtual environments
Service-Oriented Architecture (SOA) is an application framework used for creating complex enterprise systems by integrating distributed services. The SOA standards are primarily f...
Xiaoyu Zhang, Denis Gracanin
GLOBECOM
2008
IEEE
14 years 2 months ago
Evolutionary Game Framework for Behavior Dynamics in Cooperative Spectrum Sensing
—Cooperative spectrum sensing has been shown to greatly improve the sensing performance in cognitive radio networks. However, if the cognitive users belong to different service p...
Beibei Wang, K. J. Ray Liu, T. Charles Clancy
GLOBECOM
2007
IEEE
14 years 2 months ago
A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks
— In future networks based on the Differentiated Services (DiffServ) architecture, users may be provided with the opportunity to choose their Assured Forwarding (AF) class. Users...
Brian Carrig, David Denieffe, John Murphy