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» An Architecture for Distributed Simulation Games
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IPPS
2002
IEEE
14 years 19 days ago
Real-Time Communication for Distributed Vision Processing Based on Imprecise Computation Model
In this paper we propose an efficient real-time communication mechanism for distributed vision processing. One of the biggest problems of distributed vision processing, as is the ...
Hiromasa Yoshimoto, Daisaku Arita, Rin-ichiro Tani...
CEC
2010
IEEE
13 years 8 months ago
Learning to overtake in TORCS using simple reinforcement learning
In modern racing games programming non-player characters with believable and sophisticated behaviors is getting increasingly challenging. Recently, several works in the literature ...
Daniele Loiacono, Alessandro Prete, Pier Luca Lanz...
IWANN
1997
Springer
13 years 12 months ago
The Pattern Extraction Architecture: A Connectionist Alternative to the Von Neumann Architecture
A detailed connectionist architecture is described which is capable of relating psychological behavior to the functioning of neurons and neurochemicals. The need to be able to bui...
L. Andrew Coward
HPCA
2003
IEEE
14 years 8 months ago
A Statistically Rigorous Approach for Improving Simulation Methodology
Due to cost, time, and flexibility constraints, simulators are often used to explore the design space when developing a new processor architecture, as well as when evaluating the ...
Joshua J. Yi, David J. Lilja, Douglas M. Hawkins
IPPS
2008
IEEE
14 years 2 months ago
Reducing the run-time of MCMC programs by multithreading on SMP architectures
The increasing availability of multi-core and multiprocessor architectures provides new opportunities for improving the performance of many computer simulations. Markov Chain Mont...
Jonathan M. R. Byrd, Stephen A. Jarvis, A. H. Bhal...