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» An Architecture for Distributed Simulation Games
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IPPS
2006
IEEE
14 years 1 months ago
Non-cooperative, semi-cooperative, and cooperative games-based grid resource allocation
In this paper we consider, compare and analyze three game theoretical Grid resource allocation mechanisms. Namely, 1) the non-cooperative sealed-bid method where tasks are auction...
Samee Ullah Khan, Ishfaq Ahmad
IJAMC
2010
149views more  IJAMC 2010»
13 years 6 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor
HIPC
2007
Springer
14 years 1 months ago
Molecular Dynamics Simulations on Commodity GPUs with CUDA
Molecular dynamics simulations are a common and often repeated task in molecular biology. The need for speeding up this treatment comes from the requirement for large system simula...
Weiguo Liu, Bertil Schmidt, Gerrit Voss, Wolfgang ...
IPPS
1997
IEEE
13 years 12 months ago
A Customizable Simulator for Workstation Networks
We present a customizable simulator called netsim for high-performance point-to-point workstation networks that is accurate enough to be used for application-level performance ana...
Mustafa Uysal, Anurag Acharya, Robert Bennett, Joe...
HPCA
1999
IEEE
14 years 23 hour ago
Improving the Accuracy vs. Speed Tradeoff for Simulating Shared-Memory Multiprocessors with ILP Processors
Previous simulators for shared-memory architectures have imposed a large tradeoff between simulation accuracy and speed. Most such simulators model simple processors that do not e...
Murthy Durbhakula, Vijay S. Pai, Sarita V. Adve