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» An Architecture for Distributed Simulation Games
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ATAL
2008
Springer
13 years 9 months ago
Searching for approximate equilibria in empirical games
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
ICPP
2000
IEEE
14 years 4 days ago
Issues in Designing and Implementing a Scalable Virtual Interface Architecture
The Virtual Interface Architecture brings the benefits of low latency User-level Networking to a cluster environment. With an increasing number of communication channels created ...
Shailabh Nagar, Anand Sivasubramaniam, Jorge Rodri...
ISMAR
2003
IEEE
14 years 1 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
ICS
2010
Tsinghua U.
14 years 5 months ago
Game Theory with Costly Computation: Formulation and Application to Protocol Security
: We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic resu...
Joseph Y. Halpern, Rafael Pass
ICC
2007
IEEE
160views Communications» more  ICC 2007»
14 years 2 months ago
Adaptive Game-Based Radio Spectrum Allocation in Doubly Selective Fading Channels
— For cognitive radio networks, a popular approach to dynamic spectrum allocation (DSA) is game theoretic, which improves spectrum efficiency in a distributed manner. In a doubl...
Duo Zhang, Zhi Tian