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» An Architecture for Distributed Simulation Games
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HIPEAC
2005
Springer
14 years 1 months ago
A Single (Unified) Shader GPU Microarchitecture for Embedded Systems
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use a trace from an execution of the Unreal Tournament...
Victor Moya Del Barrio, Carlos González, Jo...
IOR
2008
148views more  IOR 2008»
13 years 7 months ago
A Game-Theoretic Approach to Efficient Power Management in Sensor Networks
Wireless sensor networks pose numerous fundamental coordination problems. For instance, in a number of application domains including homeland security, environmental monitoring an...
Enrique Campos-Náñez, Alfredo Garcia...
HIS
2008
13 years 9 months ago
Improving the Performance of Partitioning Methods for Crowd Simulations
Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable arc...
Guillermo Vigueras, Miguel Lozano, Juan Manuel Ord...
IPPS
2000
IEEE
14 years 4 days ago
Network Survivability Simulation of a Commercially Deployed Dynamic Routing System Protocol
With the ever-increasing demands on server applications, many new server services are distributed in nature. We evaluated one hundred deployed systems and found that over a one-yea...
Abdur Chowdhury, Ophir Frieder, Paul Luse, Peng-Ju...
ICRA
2010
IEEE
134views Robotics» more  ICRA 2010»
13 years 6 months ago
Peer-to-peer control architecture for multiuser haptic collaboration over undirected delayed packet-switching network
— We propose a novel peer-to-peer distributed control architecture for shared haptic collaboration among remotely-located users over undirected packet-switching network (e.g. Int...
Dongjun Lee, Ke Huang