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» An Architecture for Distributed Simulation Games
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FLAIRS
2004
13 years 9 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
SIMPAR
2010
386views Robotics» more  SIMPAR 2010»
13 years 6 months ago
Virtual Robot Experimentation Platform V-REP: A Versatile 3D Robot Simulator
From exploring planets to cleaning homes, the reach and versatility of robotics is vast. The integration of actuation, sensing and control makes robotics systems powerful, but comp...
Marc Freese, Surya P. N. Singh, Fumio Ozaki, Nobut...
ARCS
2006
Springer
13 years 11 months ago
ORCAN: A platform for complex parallel simulation software
: The Open Reflective Component Architecture (ORCAN) is a component based software platform for Simulation software. It enables to build applications out of runtime exchangeable co...
Jan Treibig, Silke Berler, Ulrich Rüde
ATAL
2005
Springer
14 years 1 months ago
TACOP: a cognitive agent for a naval training simulation environment
This paper describes how cognitive modeling can be exploited in the design of software agents that support naval training sessions. The architecture, specifications, and embedding...
Willem A. van Doesburg, Annerieke Heuvelink, Egon ...
WSC
1998
13 years 9 months ago
Parallel Implementation of a Molecular Dynamics Simulation Program
We have taken a NIST molecular dynamics simulation program (md3), which was configured as a single sequential process running on a CRAY C90 vector supercomputer, and parallelized ...
Alan Mink, Christophe Bailly