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» An Architecture for Emotional Agents
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AIIDE
2009
13 years 9 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
ECAI
2008
Springer
13 years 9 months ago
A hybrid approach to multi-agent decision-making
Abstract. In the aftermath of a large-scale disaster, agents’ decisions derive from self-interested (e.g. survival), common-good (e.g. victims’ rescue) and teamwork (e.g. fire...
Paulo Trigo, Helder Coelho
MOBICOM
2010
ACM
13 years 8 months ago
Stix: a goal-oriented distributed management system for large-scale broadband wireless access networks
Stix is a platform managing emerging large-scale broadband wireless access (BWA) networks. It has been developed to make it easy to manage such networks for community deployments ...
Giacomo Bernardi, Matt Calder, Damon Fenacci, Alex...
AIL
2007
104views more  AIL 2007»
13 years 8 months ago
Commonsense Causal Explanation in a Legal Domain
In this paper, we present an approach to commonsense causal explanation of stories that can be used for automatically determining the liable party in legal case descriptions. The a...
Rinke Hoekstra, Joost Breuker
CMOT
2006
217views more  CMOT 2006»
13 years 8 months ago
A cognitively based simulation of academic science
The models used in social simulation to date have mostly been very simplistic cognitively, with little attention paid to the details of individual cognition. This work proposes a ...
Isaac Naveh, Ron Sun