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AGS
2009
Springer
14 years 3 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
FTDCS
1997
IEEE
14 years 1 months ago
The Saga Security System: A Security Architecture for Open Distributed Systems
In the paper we present an overview of Saga Security System, a security architecture in open distributed systems. An agent in Saga Security System is called a Saga Agent. The auth...
Masakazu Soshi, Mamoru Maekawa
ITCC
2005
IEEE
14 years 2 months ago
Event-Based Blackboard Architecture for Multi-Agent Systems
Developing large multi-agent systems is a complex task involving the processes of the requirement, architecture, design and implementation of these systems. In particular, the arc...
Jing Dong, Shanguo Chen, Jun-Jang Jeng
KI
2008
Springer
13 years 8 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
AIPR
2008
IEEE
13 years 11 months ago
Full body tracking using an agent-based architecture
We present an agent-based full body tracking and 3D animation system to generate motion data using stereo calibrated cameras. The novelty of our approach is that agents are bound t...
Bing Fang, Liguang Xie, Pak-Kiu Chung, Yong Cao, F...