Crowd simulations require both rendering visually plausible images and managing the behavior of autonomous agents. Therefore, these applications need an efficient design that allo...
Developing automated assembly systems normally happens in two distinct stages: rst an o -line" stage in which the system is designed and programmed in simulated and then an o...
Abstract— Large-scale ubiquitous computing environments require scalable and robust service discovery to enable “anytime, anywhere” computing, which is hard to be satisfied ...
ct This paper provides an overview of the WarpIV Simulation Kernel that was designed to be an initial implementation of the Standard Simulation Architecture (SSA). WarpIV is the ne...
Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that a...