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ICDCSW
2002
IEEE
14 years 21 days ago
Toward a Peer-to-Peer Shared Virtual Reality
— This paper envisions a shared virtual reality system that could handle millions of users and objets. The SOLIPSIS system does not rely on servers and is based on a network of p...
Joaquín Keller, Gwendal Simon
JSA
2007
162views more  JSA 2007»
13 years 7 months ago
Exploration of distributed shared memory architectures for NoC-based multiprocessors
Multiprocessor system-on-chip (MP-SoC) platforms represent an emerging trend for embedded multimedia applications. To enable MP-SoC platforms, scalable communication-centric inter...
Matteo Monchiero, Gianluca Palermo, Cristina Silva...
EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
CMS
2011
229views Communications» more  CMS 2011»
12 years 7 months ago
Twin Clouds: Secure Cloud Computing with Low Latency - (Full Version)
Abstract. Cloud computing promises a cost effective enabling technology to outsource storage and massively parallel computations. However, existing approaches for provably secure ...
Sven Bugiel, Stefan Nürnberger, Ahmad-Reza Sa...
CIKM
2009
Springer
14 years 12 days ago
Density-based clustering using graphics processors
During the last few years, GPUs have evolved from simple devices for the display signal preparation into powerful coprocessors that do not only support typical computer graphics t...
Christian Böhm, Robert Noll, Claudia Plant, B...