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ACSC
2006
IEEE
14 years 2 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
FPL
2009
Springer
107views Hardware» more  FPL 2009»
14 years 16 days ago
An FPGA based verification platform for HyperTransport 3.x
In this paper we present a verification platform designed for HyperTransport 3.x (HT3) applications. HyperTransport 3.x is a very low latency and high bandwidth chip-tochip interc...
Heiner Litz, Holger Fröning, Maximilian Th&uu...
NAR
2007
145views more  NAR 2007»
13 years 7 months ago
Primer3Plus, an enhanced web interface to Primer3
Here we present Primer3Plus, a new web interface to the popular Primer3 primer design program as an enhanced alternative for the CGI- scripts that come with Primer3. Primer3 consi...
Andreas Untergasser, Harm Nijveen, Xiangyu Rao, To...
IPPS
2003
IEEE
14 years 1 months ago
Applying Aspect-Orient Programming Concepts to a Component-Based Programming Model
Abstract— The execution environments For scientific applications have evolved significantly over the years. Vector and parallel architectures have provided significantly faste...
Thomas Eidson, Jack Dongarra, Victor Eijkhout
CODES
2008
IEEE
14 years 2 months ago
Don't forget memories: a case study redesigning a pattern counting ASIC circuit for FPGAs
Modern embedded compute platforms increasingly contain both microprocessors and field-programmable gate arrays (FPGAs). The FPGAs may implement accelerators or other circuits to s...
David Sheldon, Frank Vahid