This paper presents our work on an experimental system for visualization of the light load. The light load is thought as the total amount of light radiation received by all areas ...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Driven by the increasing componentization of scientific codes, the deployment of high-end system infrastructures such as the Grid, and the desire to support high level problem so...
Pilsung Kang 0002, Mike Heffner, Joy Mukherjee, Na...
— With the growth of Internet users and services, the IP address has been exhausted. In order to solve this problem, the short term solution was presented, i.e., CIDR (Classless ...
Yuan-Sun Chu, Hui-Kai Su, Po-Feng Lin, Ming-Jen Ch...
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...