In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
After the generation of multimedia data turned digital, an explosion of interest in their data storage, retrieval, and processing has drastically increased. This includes videos, ...
Aggressive compiler optimizations such as software pipelining and loop invariant code motion can significantly improve application performance, but these transformations often re...
Chris Zimmer, Stephen Roderick Hines, Prasad Kulka...
Tiling is a widely used loop transformation for exposing/exploiting parallelism and data locality. Effective use of tiling requires selection and tuning of the tile sizes. This is...
Abstract. The increasing need for device independence and personalization forces organizations to automatically adapt their Web Information Systems (WISs) to individual users and t...