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AIIDE
2008
13 years 9 months ago
Automatically Generating Summary Visualizations from Game Logs
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R....
AIMSA
2006
Springer
13 years 11 months ago
A Knowledge-Based Approach for Automatic Generation of Summaries of Behavior
Effective automatic summarization usually requires simulating asoning such as abstraction or relevance reasoning. In this paper we describe a solution for this type of reasoning in...
Martín Molina, Victor Flores
ICASSP
2010
IEEE
13 years 7 months ago
Optimize the obvious: Automatic call flow generation
In commercial spoken dialog systems, call flows are built by call flow designers implementing a predefined business logic. While it may appear obvious from this logic how the c...
David Suendermann, Jackson Liscombe, Roberto Piera...
EGH
2005
Springer
14 years 26 days ago
Optimal automatic multi-pass shader partitioning by dynamic programming
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Alan Heirich
DAC
1996
ACM
13 years 11 months ago
State Reduction Using Reversible Rules
We reduce the state explosion problem in automatic verification of finite-state systems by automatically collapsing subgraphs of the aph into abstract states. The key idea of the ...
C. Norris Ip, David L. Dill