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» An Automatic Distributed Simulation Environment
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114
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ICS
2009
Tsinghua U.
15 years 9 months ago
Performance modeling and automatic ghost zone optimization for iterative stencil loops on GPUs
Iterative stencil loops (ISLs) are used in many applications and tiling is a well-known technique to localize their computation. When ISLs are tiled across a parallel architecture...
Jiayuan Meng, Kevin Skadron
100
Voted
WSC
1997
15 years 3 months ago
Sea Based Logistics: Distribution Problems for Future Global Contingencies
Evolving doctrine in the U. S. Marine Corps emphasizes small, highly-mobile forces, supported from the sea rather than from large, land-based supply points. We introduce some emer...
Keebom Kang, Kevin R. Gue
133
Voted
ISSA
2004
15 years 3 months ago
A Unified Architecture For Automatic Software Updates
This paper attempts to address the issue of hardening the internal security of an organisation's network by easing its patch management. Traditionally security has been model...
Dominic White
119
Voted
CSSE
2008
IEEE
15 years 9 months ago
Design and Implementation of the Virtual Machine Constructing on Register
: The technology of virtual machines is widely applied in many fields, such as code transplanting, cross-platform computing, and hardware simulation. The main purpose is to simulat...
Weibo Xie, Fu Ting
RSP
2003
IEEE
176views Control Systems» more  RSP 2003»
15 years 7 months ago
Rapid Design and Analysis of Communication Systems Using the BEE Hardware Emulation Environment
This paper describes the early analysis and estimation features currently implemented in the Berkeley Emulation Engine (BEE) system. BEE is an integrated rapid prototyping and des...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, A...