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» An Efficient Connectivity Compression for Triangular Meshes
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CGF
2006
72views more  CGF 2006»
13 years 7 months ago
GEncode: Geometry-driven compression for General Meshes
Performances of actual mesh compression algorithms vary significantly depending on the type of model it encodes. These methods rely on prior assumptions on the mesh to be efficient...
Thomas Lewiner, Marcos Craizer, Hélio Lopes...
CG
2007
Springer
13 years 7 months ago
Temporal wavelet-based compression for 3D animated models
We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geo...
Frédéric Payan, Marc Antonini
VISUALIZATION
1999
IEEE
13 years 11 months ago
Efficient Compression of Non-Manifold Polygonal Meshes
We present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes with singularities, which occur very frequently in the real-world. Most efficient polygon...
André Guéziec, Frank Bossen, Gabriel...
CGF
1999
126views more  CGF 1999»
13 years 7 months ago
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
Leif Kobbelt, Jens Vorsatz, Ulf Labsik, Hans-Peter...
ICIP
2007
IEEE
14 years 9 months ago
Motion-Based Geometry Compensation for DWT Compression of 3D mesh Sequences
In this paper, We propose an efficient compression method to encode the geometry of 3D mesh sequences of objects sharing the same connectivity. Our approach is based on the cluste...
Yasmine Boulfani-Cuisinaud, Marc Antonini