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CGF
2006
139views more  CGF 2006»
13 years 10 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
AAAI
1998
13 years 11 months ago
Branch and Bound Algorithm Selection by Performance Prediction
Wepropose a method called Selection by Performance Prediction (SPP) which allows one, when faced with a particular problem instance, to select a Branch and Boundalgorithm from amo...
Lionel Lobjois, Michel Lemaître
ICDE
2007
IEEE
112views Database» more  ICDE 2007»
14 years 11 months ago
Indexing Point Triples Via Triangle Geometry
Database search for images containing icons with specific mutual spatial relationships can be facilitated by an appropriately structured index. For the case of images containing s...
Charles Ben Cranston, Hanan Samet
3DIM
2011
IEEE
12 years 10 months ago
Space-Time Body Pose Estimation in Uncontrolled Environments
—We propose a data-driven, multi-view body pose estimation algorithm for video. It can operate in uncontrolled environments with loosely calibrated and low resolution cameras and...
Marcel Germann, Tiberiu Popa, Remo Ziegler, Richar...
ICML
2007
IEEE
14 years 11 months ago
Entire regularization paths for graph data
Graph data such as chemical compounds and XML documents are getting more common in many application domains. A main difficulty of graph data processing lies in the intrinsic high ...
Koji Tsuda