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RTAS
2008
IEEE
14 years 1 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
ANCS
2005
ACM
14 years 1 months ago
Framework for supporting multi-service edge packet processing on network processors
Network edge packet-processing systems, as are commonly implemented on network processor platforms, are increasingly required to support a rich set of services. These multi-servic...
Arun Raghunath, Aaron R. Kunze, Erik J. Johnson, V...
ANCS
2007
ACM
13 years 11 months ago
Ruler: high-speed packet matching and rewriting on NPUs
Programming specialized network processors (NPU) is inherently difficult. Unlike mainstream processors where architectural features such as out-of-order execution and caches hide ...
Tomas Hruby, Kees van Reeuwijk, Herbert Bos
CF
2006
ACM
13 years 11 months ago
Landing openMP on cyclops-64: an efficient mapping of openMP to a many-core system-on-a-chip
This paper presents our experience mapping OpenMP parallel programming model to the IBM Cyclops-64 (C64) architecture. The C64 employs a many-core-on-a-chip design that integrates...
Juan del Cuvillo, Weirong Zhu, Guang R. Gao
JUCS
2006
112views more  JUCS 2006»
13 years 7 months ago
A Multi-objective Genetic Approach to Mapping Problem on Network-on-Chip
Abstract: Advances in technology now make it possible to integrate hundreds of cores (e.g. general or special purpose processors, embedded memories, application specific components...
Giuseppe Ascia, Vincenzo Catania, Maurizio Palesi