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» An Embedded Systems Programming Environment for C
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NETGAMES
2004
ACM
14 years 1 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ICSE
2010
IEEE-ACM
14 years 12 days ago
A degree-of-knowledge model to capture source code familiarity
The size and high rate of change of source code comprising a software system make it difficult for software developers to keep up with who on the team knows about particular parts...
Thomas Fritz, Jingwen Ou, Gail C. Murphy, Emerson ...
ICSE
1997
IEEE-ACM
13 years 11 months ago
Characterizing and Modeling the Cost of Rework in a Library of Reusable Software Components
1 In this paper we characterize and model the cost of rework in a Component Factory (CF) organization. A CF is responsible for developing and packaging reusable software components...
Victor R. Basili, Steven E. Condon, Khaled El Emam...
ISCA
2007
IEEE
167views Hardware» more  ISCA 2007»
14 years 1 months ago
New cache designs for thwarting software cache-based side channel attacks
Software cache-based side channel attacks are a serious new class of threats for computers. Unlike physical side channel attacks that mostly target embedded cryptographic devices,...
Zhenghong Wang, Ruby B. Lee
CODES
2003
IEEE
14 years 27 days ago
Design space exploration of a hardware-software co-designed GF(2m) galois field processor for forward error correction and crypt
This paper describes a hardware-software co-design approach for flexible programmable Galois Field Processing for applications which require operations over GF(2m ), such as RS an...
Wei Ming Lim, Mohammed Benaissa