This paper provides two contributions to the study of programming languages and middleware for real-time and embedded applications. First, we present the empirical results from ap...
Real-time embedded systems are time-critical systems that are hard to implement as compared to traditional commercial software, due to the large number of conflicting requirements...
Pipeline, Delta, and Black Hole are three simple patterns used in concurrent software design. We recently presented these and other patterns for parallelism at a nine-hour worksho...
Matthew C. Jadud, Jon Simpson, Christian L. Jacobs...
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...