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» An Emotional Architecture for Virtual Characters
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CIA
2001
Springer
14 years 2 hour ago
Improving Communication in 3D Virtual Environments by Means of Task Delegation in Agents
User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface...
Ricardo Imbert, Angélica de Antonio, Javier...
VRST
2004
ACM
14 years 27 days ago
Observing effects of attention on presence with fMRI
Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial percep...
Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee
DAGM
2003
Springer
14 years 21 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
CGVR
2008
13 years 9 months ago
Generating Smooth Virtual Reality Maps Using 3D Building Blocks
- In this paper, we describe a 3D modeling program called RMBL3D, Realistic Maps Built like Legos, which manipulates the architectural repetition in building structures to produce ...
Bradley J. Wimpey, Walter D. Potter
ICAT
2006
IEEE
14 years 1 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...