Sciweavers

102 search results - page 5 / 21
» An Emotional Architecture for Virtual Characters
Sort
View
IVA
2009
Springer
14 years 2 days ago
Combining Facial and Postural Expressions of Emotions in a Virtual Character
Céline Clavel, Justine Plessier, Jean-Claud...
APGV
2008
ACM
104views Visualization» more  APGV 2008»
13 years 9 months ago
Evaluating the emotional content of human motions on real and virtual characters
Rachel McDonnell, Sophie Jörg, Joanna McHugh,...
DIGRA
2003
Springer
14 years 21 days ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley

Publication
162views
13 years 11 months ago
Relations between Facial Display, Eye Gaze and Head Tilt: Dominance Perception Variations of Virtual Agents
In this paper, we focus on facial displays, eye gaze and head tilts to express social dominance. In particular, we are interested in the interaction of different non-verbal cues. W...
Nikolaus Bee, Stefan Franke and Elisabeth André